Part 19: Don't Press
Part 19: Don't Press![](1-PollResults.jpeg.jpg)
Pretty heavy interest in un-doing that last decision.
![](2-ZTD-019-001-0.jpeg.jpg)
Although I think that was the shortest/quickest game over segment in the game, so it's a fair opinion.
![](3-ZTD-019-002-0.jpeg.jpg)
Jumping back in!
![](4-ZTD-019-003-0.jpeg.jpg)
The game really makes you think about it for a long time if you don't want to press the button. That's over 60 seconds on the clock at the start.
![](5-ZTD-Sigma.gif)
Every ten seconds or so Sigma or Phi will chime in to try and talk you into their camp. But if you're waiting that long you're probably already committed to not pressing the button. Or you're like us and have already seen what happens when the button is pressed. No thanks.
![](6-ZTD-Phi.gif)
![](5-ZTD-Sigma.gif)
![](7-ZTD-019-004-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
The camera flashes and zooms in on the button every so often as well. And the camera starts shaking more and more the more time ticks away.
![](8-ZTD-019-005-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
There is a bomb, and this button sets it off. You're not gonna sway us, Sigma.
![](9-ZTD-019-006-0.jpeg.jpg)
The button looms large with only a few seconds left.
![](6-ZTD-Phi.gif)
![](5-ZTD-Sigma.gif)
![](6-ZTD-Phi.gif)
![](5-ZTD-Sigma.gif)
![](10-ZTD-019-007-0.jpeg.jpg)
![](11-ZTD-019-008-0.jpeg.jpg)
That scene would've been more tense if we hadn't already seen that pushing the button blows up the whole shelter.
![](12-ZTD-019-009-0.jpeg.jpg)
![](13-ZTD-019-010-0.jpeg.jpg)
A beep and a click and the door slides open. We're free!
![](14-ZTD-019-011-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
Music: Clarification 2nd Mix
![](16-ZTD-019-012-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](6-ZTD-Phi.gif)
![](17-ZTD-019-013-0.jpeg.jpg)
![](18-ZTD-019-014-0.jpeg.jpg)
Well, we kind of do know. I wonder if any of Phi's "bad feelings" were picking up on the bad timeline from pushing the button?
![](19-ZTD-019-015-0.jpeg.jpg)
![](20-ZTD-019-016-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](21-ZTD-019-017-0.jpeg.jpg)
Music: Transient Tranquility
![](22-ZTD-019-018-0.jpeg.jpg)
So the team leaves, and now we find ourselves in the Lounge.
![](15-ZTD-Diana.gif)
![](23-ZTD-019-019-0.jpeg.jpg)
It must be hard to keep track of birthdays when you're skipping around the multiverse.
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](24-ZTD-019-020-0.jpeg.jpg)
![](25-ZTD-019-021-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](26-ZTD-019-022-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](5-ZTD-Sigma.gif)
![](27-ZTD-019-023-0.jpeg.jpg)
Eh, not exactly.
![](28-ZTD-019-024-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](29-ZTD-019-025-0.jpeg.jpg)
![](30-ZTD-019-026-0.jpeg.jpg)
![](31-ZTD-019-027-0.jpeg.jpg)
Missing Lip Animations: 14
![](5-ZTD-Sigma.gif)
![](32-ZTD-019-028-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](15-ZTD-Diana.gif)
I wonder if that feels any different. She's got a mind with twenty years of experiences, in a body that's twenty years old, but her mind actually took a nap for 45 years and then went back to the point just before it fell asleep.
![](33-ZTD-019-029-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](15-ZTD-Diana.gif)
![](34-ZTD-019-030-0.jpeg.jpg)
![](35-ZTD-019-031-0.jpeg.jpg)
Missing Lip Animations: 15
![](36-ZTD-019-032-0.jpeg.jpg)
![](37-ZTD-019-033-0.jpeg.jpg)
![](38-ZTD-019-034-0.jpeg.jpg)
I'm looking at Diana's spaced-out face here and thinking that this entire conversation is how I imagine it going whenever a VLR fan tries to explain the game to someone.
![](5-ZTD-Sigma.gif)
![](39-ZTD-019-035-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
I may have skipped a few screenshots there to keep the whole speech together - it's just Sigma talking in front of a few background shots that we've already seen before.
![](40-ZTD-019-036-0.jpeg.jpg)
![](41-ZTD-019-037-0.jpeg.jpg)
![](42-ZTD-019-038-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
Oh boy, we finally get the secret of how all this mystical consciousness-hopping works!
![](43-ZTD-019-039-0.jpeg.jpg)
![:ughh:](../Smilies/emot-ughh.gif)
![](44-ZTD-019-040-0.jpeg.jpg)
Music: Extreme Extrication 2nd Mix
![](45-ZTD-019-041-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](46-ZTD-019-042-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](15-ZTD-Diana.gif)
![](47-ZTD-019-043-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](48-ZTD-019-044-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](49-ZTD-019-045-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](50-ZTD-019-046-0.jpeg.jpg)
Missing Lip Animations: 16
![](5-ZTD-Sigma.gif)
![](51-ZTD-019-047-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
I don't remember how many, if any, of these examples were also provided in VLR, but there you go, some of Sigma's backstory.
![](52-ZTD-019-048-0.jpeg.jpg)
Silence, and fade to black.
Music: Glacial Solitude
![](53-ZTD-019-049-0.jpeg.jpg)
She has been uncharacteristically quiet....
![](54-ZTD-019-050-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](55-ZTD-019-051-0.jpeg.jpg)
Still a half-hour of awake time left.
![](56-ZTD-019-052-0.jpeg.jpg)
Oh lord, here comes trouble. It's computer lady again!
![](57-ZTD-019-053-0.jpeg.jpg)
![](58-ZTD-019-054-0.jpeg.jpg)
Hey, we managed to kill Eric again somehow, great job everyone!
![](59-ZTD-019-055-0.jpeg.jpg)
![](60-ZTD-019-056-0.jpeg.jpg)
![](61-ZTD-019-057-0.jpeg.jpg)
[Computer Lady:] That is all.
FIRE is for Carlos, the firefighter. CRASH is for Akane, the leader of the Crash Keys group who infiltrated this place. FIVE is for Junpei, who had the number five on his bracelet during 999. And ICE must be for Eric, maybe because he worked in an ice cream shop. These are different X-Passes for some of the same people compared to what we saw in the Study fragment.
![](62-ZTD-019-058-0.jpeg.jpg)
![](63-ZTD-019-059-0.jpeg.jpg)
![](64-ZTD-019-060-0.jpeg.jpg)
![](65-ZTD-019-061-0.jpeg.jpg)
![](66-ZTD-019-062-0.jpeg.jpg)
![](67-ZTD-019-063-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](68-ZTD-019-064-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](69-ZTD-019-065-0.jpeg.jpg)
That's true, we did.
![](70-ZTD-019-066-0.jpeg.jpg)
Didn't we?
![](5-ZTD-Sigma.gif)
![](71-ZTD-019-067-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](72-ZTD-019-068-0.jpeg.jpg)
![](73-ZTD-019-069-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
If the fragments weren't already confusing enough, we now have to confront the possibility that we're playing in timelines that we haven't even unlocked yet.
![](74-ZTD-019-070-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](75-ZTD-019-071-0.jpeg.jpg)
Well, that's what we tried to do.
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](76-ZTD-019-072-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
C-Team seems pretty stable to me, that wouldn't happen, would it?
![](15-ZTD-Diana.gif)
![](77-ZTD-019-073-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](78-ZTD-019-074-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](79-ZTD-019-075-0.jpeg.jpg)
Music: Consternation 2nd Mix
![](80-ZTD-019-076-0.jpeg.jpg)
Creepy flashback/vision time...
![](81-ZTD-019-077-0.jpeg.jpg)
![](82-ZTD-019-078-0.jpeg.jpg)
![](83-ZTD-019-079-0.jpeg.jpg)
![](84-ZTD-019-080-0.jpeg.jpg)
Is that...C-Team getting executed? How?
![](85-ZTD-019-081-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](86-ZTD-019-082-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](15-ZTD-Diana.gif)
Even if she was having memories slip in from somewhere, how would she have witnessed that?
![](87-ZTD-019-083-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](88-ZTD-019-084-0.jpeg.jpg)
Oh boy, here come the TVs again.
![](89-ZTD-019-085-0.jpeg.jpg)
While we've seen Eric in that pose before, I don't believe that image is from the Study. I'll let you all try to figure out what room it is.
![](90-ZTD-019-086-0.jpeg.jpg)
![](91-ZTD-019-087-0.jpeg.jpg)
![](92-ZTD-019-088-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
![](93-ZTD-019-089-0.jpeg.jpg)
Well, we already know some stuff about Mira. Too bad the image didn't show if his heart was intact.
![](94-ZTD-019-090-0.jpeg.jpg)
![](95-ZTD-019-091-0.jpeg.jpg)
And, the lights go out.
![](96-ZTD-019-092-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
Music: Extreme Urgency (What Will You Decide?)
![](97-ZTD-019-093-0.jpeg.jpg)
![](98-ZTD-019-094.gif)
A mysterious figure in a black cloak.
![](99-ZTD-019-095-0.jpeg.jpg)
Surely only here to wish us well in the game.
![](100-ZTD-019-096-0.jpeg.jpg)
Footsteps as the figure approaches our duo.
![](101-ZTD-019-097-0.jpeg.jpg)
The screen flashes white.
![](102-ZTD-019-098-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](103-ZTD-019-099-0.jpeg.jpg)
No, I don't think he is...
![](104-ZTD-019-100-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](105-ZTD-019-101-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](106-ZTD-019-102-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](107-ZTD-019-103-0.jpeg.jpg)
![](108-ZTD-019-104-0.jpeg.jpg)
![](109-ZTD-019-105-0.jpeg.jpg)
![](110-ZTD-019-106-0.jpeg.jpg)
![](111-ZTD-019-107-0.jpeg.jpg)
The screen shakes, and there's the sound of a collision.
![](112-ZTD-019-108-0.jpeg.jpg)
Where's she going to go?
![](113-ZTD-019-109-0.jpeg.jpg)
![](114-ZTD-019-110-0.jpeg.jpg)
![](115-ZTD-019-111.gif)
![](116-ZTD-019-112-0.jpeg.jpg)
![](117-ZTD-019-113-0.jpeg.jpg)
![](118-ZTD-019-114-0.jpeg.jpg)
![](119-ZTD-019-115-0.jpeg.jpg)
We're treated to a shot of every room in Ward D as we look for Phi.
![](120-ZTD-019-116-0.jpeg.jpg)
Finally, she's in the Healing Room. Where this whole fragment began.
![](15-ZTD-Diana.gif)
![](121-ZTD-019-117-0.jpeg.jpg)
![](122-ZTD-019-118-0.jpeg.jpg)
Fade to black...
Music: Blue Bird Lamentation 2nd Mix
![](123-ZTD-019-119-0.jpeg.jpg)
![](124-ZTD-019-120-0.jpeg.jpg)
![](125-ZTD-019-121-0.jpeg.jpg)
![](126-ZTD-019-122-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](127-ZTD-019-123-0.jpeg.jpg)
![](128-ZTD-019-124-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](129-ZTD-019-125-0.jpeg.jpg)
![](130-ZTD-019-126-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](131-ZTD-019-127-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](132-ZTD-019-128-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](5-ZTD-Sigma.gif)
These are all references to VLR characters. If Sigma dies here, he won't be around to create the events of VLR. In particular, Sigma created a robot named Luna who shared the appearance of someone special to him....
![](133-ZTD-019-129-0.jpeg.jpg)
![](5-ZTD-Sigma.gif)
![](134-ZTD-019-130-0.jpeg.jpg)
![](135-ZTD-019-131-0.jpeg.jpg)
If we've gone off the rails that led us to VLR, maybe the virus won't get released and six billion people won't die to it?
![](136-ZTD-019-132-0.jpeg.jpg)
![](137-ZTD-019-133-0.jpeg.jpg)
![](138-ZTD-019-134-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](139-ZTD-019-135-0.jpeg.jpg)
![](140-ZTD-019-136-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](141-ZTD-019-137-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](142-ZTD-019-138-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](143-ZTD-019-139-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](15-ZTD-Diana.gif)
![](6-ZTD-Phi.gif)
![](144-ZTD-019-140-0.jpeg.jpg)
Phi takes a step forward...
![](145-ZTD-019-141-0.jpeg.jpg)
I feel like it's a good thing that there's no chainsaw in this scene. Well, good for these characters, at least.
![](146-ZTD-019-142.gif)
![](6-ZTD-Phi.gif)
Music: Solitary Snail
![](147-ZTD-019-143-0.jpeg.jpg)
Fade to black, then we come back to a dark scene.
![](148-ZTD-019-144-0.jpeg.jpg)
![](149-ZTD-019-145-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](150-ZTD-019-146-0.jpeg.jpg)
The door suddenly opens.
![](151-ZTD-019-147-0.jpeg.jpg)
Has Phi come to finish off Diana, too?
![](152-ZTD-019-148-0.jpeg.jpg)
Slow footsteps.
![](153-ZTD-019-149.gif)
A thump as Phi hits the floor. So they can do falling animations!
![](154-ZTD-019-150-0.jpeg.jpg)
Music: Confession 2nd Mix
![](155-ZTD-019-151-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](156-ZTD-019-152-0.jpeg.jpg)
![](157-ZTD-019-153-0.jpeg.jpg)
![](158-ZTD-019-154-0.jpeg.jpg)
![](159-ZTD-019-155-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](15-ZTD-Diana.gif)
![](6-ZTD-Phi.gif)
![](160-ZTD-019-156-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
Have you been keeping count?
![](161-ZTD-019-157-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](162-ZTD-019-158-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](163-ZTD-019-159-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](164-ZTD-019-160-0.jpeg.jpg)
![](6-ZTD-Phi.gif)
![](165-ZTD-019-161-0.jpeg.jpg)
![](166-ZTD-019-162-0.jpeg.jpg)
![](167-ZTD-019-163-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](168-ZTD-019-164-0.jpeg.jpg)
Diana now stands in front of the scoreboard, waiting for the inevitable update.
![](169-ZTD-019-165-0.jpeg.jpg)
![](170-ZTD-019-166-0.jpeg.jpg)
[Computer Lady:] Q-Team: Eric
![](171-ZTD-019-167-0.jpeg.jpg)
Scoreboard is now updated.
[Computer Lady:] These six are now deceased.
![](172-ZTD-019-168-0.jpeg.jpg)
![](173-ZTD-019-169-0.jpeg.jpg)
[Computer Lady:] That is all.
DAD for Sigma, which is interesting because as far as we know he was never directly a father. Though he did create Luna the robot, the Lagomorph the AI, and Kyle the clone. I think he acted as a father figure for Kyle, at least. TIME is for Phi which makes as much sense as anything for her. These announcements are not in the same order as on the scoreboard or the status screen for some reason.
![](174-ZTD-019-170-0.jpeg.jpg)
Diana slowly surveys the scoreboard.
![](15-ZTD-Diana.gif)
![](175-ZTD-019-171-0.jpeg.jpg)
![](15-ZTD-Diana.gif)
![](176-ZTD-019-172-0.jpeg.jpg)
![](177-ZTD-019-173-0.jpeg.jpg)
![](178-ZTD-019-174-0.jpeg.jpg)
Once again, you can go check the log if you've forgotten these already, or weren't paying attention. But they do have to be manually entered.
![](179-ZTD-019-175-0.jpeg.jpg)
![](180-ZTD-019-176-0.jpeg.jpg)
![](181-ZTD-019-177-0.jpeg.jpg)
![](182-ZTD-019-178-0.jpeg.jpg)
The X-Door finishes opening with a thud.
![](183-ZTD-019-179-0.jpeg.jpg)
Diana and Gab ready to go through the door. Somehow Gab always shows up for these.
![](184-ZTD-019-180-0.jpeg.jpg)
The door doesn't stay open long, Diana, go through--
![](185-ZTD-019-181-0.jpeg.jpg)
Squelch.
![](186-ZTD-019-182-0.jpeg.jpg)
Something falls.
Music: Sacrificial Demise (Demise 2nd Mix)
![](187-ZTD-019-183-0.jpeg.jpg)
Oh, Diana.
![](188-ZTD-019-184-0.jpeg.jpg)
![](189-ZTD-019-185-0.jpeg.jpg)
![](190-ZTD-019-186-0.jpeg.jpg)
![](191-ZTD-019-187.gif)
And the killer walks free.
![](192-ZTD-019-188-0.jpeg.jpg)
The X-Door slowly closes as the screen fades to black, then thuds shut.
![](193-ZTD-019-189-0.jpeg.jpg)
We learned a bit of background, but ultimately both paths in this fragment lead to a game over.
![](194-ZTD-019-190-0.jpeg.jpg)
But hey at least we fully completed our first fragment?
![](195-ZTD-019-191-0.jpeg.jpg)
Completed fragments get a little border around them.
We've completed a fragment for each team now. Let's take a (limited) look at the global flowchart.
![](196-ZTD-019-192-0.jpeg.jpg)
As we saw during the Study room, it follows immediately from the "Carlos's Decision" node of the Pantry fragment. In both of these fragments, D-Team is killed by the time the casualties are announced, but it's not revealed how or why yet.
![](197-ZTD-019-193-0.jpeg.jpg)
The fragment we just played is off on a different branch, not connected to anything we've seen yet. The only thing we know about this branch, is that C-Team was (likely) executed, and somehow Eric dies again.
![](198-ZTD-019-194-0.jpeg.jpg)
Anyway we're back at square one. We've completed the Healing Room, but there are still 11 new fragments to explore and 3 replays available. Select the story fragment.